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Help: Starship Command Reference

This document details the basic functions of the various control stations in a starship. Note that in smaller ships, multiple functions are combined into a single room. This document does not detail more advanced or more specific commands that may become available as you progress and upgrade your ship, just to keep it simple.

Control Room

Sensors

Navigation

Communication

Industrial

  • SALVAGE: Take in a piece of debris.
  • TRANSFER: Transfer items from the storage hold to a spaceport, or to another ship. Also used to transfer battery power to another ship.
  • DESTINATION: View the destinations of mail, courier deliveries, or passengers aboard.
  • EXPEL: Jettison items from the storage hold.
  • STORAGE or CARGO: View items in the storage hold.

    Combat

    • GREEN, YELLOW, or RED: Change the ship's alert status.
    • TRACK: Assign target(s) to the target tracking array.

    Weapons Room

    Sensors

    • STARMAP, or SM: View a graphical display of the sector.
    • RUNDOWN: View a coordinate rundown (basically a non-graphical alternative to the starmap).
    • WEAPONS: View weapons status.
    • COORDINATES, or COORD: View the ship's current coordinates.
    • SHIPS: View other ships in the sector, and their coordinates.

    Aiming

    • AIM, LOCK, or /: Aim at a vector or coordinates.
    • LOCKMODE: Toggle between vector and coordinate locking.

    Firing

    • LASER (as appropriate), CHAINGUN (as appropriate), or LIGHT: Fire the starship's light weaponry.
    • TORPEDO (as appropriate), MINICANNON (as appropriate), or HEAVY: Fire the starship's heavy weaponry.
    • RELOAD: Reload ammunition from the ship's storage.

    Engineering Room

    Sensors

    • STARMAP, or SM: View a graphical display of the sector.
    • RUNDOWN: View a coordinate rundown (basically a non-graphical alternative to the starmap).

    Damage Control

    • DAMAGE: View the ship's damage level.
    • AVERAGE, or AVG: View the ship's overall, average damage level.
    • REPAIR [component]: Begin repairs of the ship's component. Valid components are hull, sensors, turret, launcher, or FTL.

    Utility

    • STATUS: View the ship's component status and list of upgrades.
    • SYSTEMS: Open the power systems panel. Experimentation is discouraged.

    All Rooms

    Utility

    • DUCT: Enter the duct system.
    • BOLT [item]: Bolt items to the ship's deck semi-permanently (only applies to certain items).
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