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Help: Conquest of the Stars

Conquest of the Stars is a system that pits the human alliances against one another. Alliances can compete merely with economics, all the way up to and including open warfare.

HOW IT WORKS

The Conquest system tracks GAINS and LOSSES for each alliance.

Gains include:
Losses include:
It's important to note that, unlike license points, Conquest gains and losses involving starships are proportional to the size of the ship. For example, it is more beneficial to your alliance to destroy an enemy patrol including cruisers than one including just fighters and destroyers. Similarly, it is a much more serious blow to your alliance to lose your cruiser than it is to lose your destroyer.

It should not need to be pointed out that the quickest way to overcome another alliance in Conquest points is with open warfare. A successful war has the doubled effect of inflicting loss on the enemy alliance as well as tallying gains for your own alliance as the enemy is destroyed. However, overcoming another alliance with industriousness has a slower, less dramatic, but more reliable effect.

THE CONQUEST PERIOD

All gains and losses are recorded during the entire Conquest period. At the end of the period, the results are tallied. Until the tally, gains and losses do not actually come into effect. Once tallied, though, the alliance on top is guaranteed to enjoy the benefits for the next full Conquest period.

A few times each day, your alliance's pilot league will estimate the current Conquest results. Every hour, a pilot league liaison will transmit a report of the current results on your alliance's channel 10. (Remember: The current Conquest results do not necessarily have anything to do with the previous Conquest tally.)

A Conquest period lasts four days.

BENEFITS TO WINNING

The alliances on top (particularly, of course, the #1 alliance) enjoy a few benefits:
As you might deduce, the alliance on the bottom suffers the reverse effect of the above.

More benefits and other effects will be added as the system evolves.

IN CHARACTER EXPLANATION

Recall that each alliance maintains a pilot league for the primary reason that they create a lot of wealth for the alliance. Each alliance has a strong interest in making sure their pilots are adding wealth and power to the alliance. Additionally, each alliance wishes to ensure that they stay ahead of the other alliances. This is true even in peacetime, given how quickly diplomatic situations can evolve, and for economic reasons if nothing else.

For this reason, alliances measure the performance and contribution of their pilots, and they wish to see their own pilot league do better than anyone else's. The more a pilot league is contributing to their alliance, the greater support the government is willing (and able) to provide for them, in the form of additional naval support and greater availability of components and supplies. Conversely, a pilot league that is doing little for its alliance will see this support withdrawn.

In warfare, this measure becomes even more important, because wars between pilot leagues are a terrific strain on the economies and diplomatic statuses of the sponsoring governments. If a pilot league is faring badly during a war, as measured by its conquest status, then the league's government will begin pushing for the pilots to make concessions and end the war before things get any worse.

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