Civilian liaisons are pilots in your alliance, just like you, who have the added ability to act as go-betweens between the pilot corps and your alliance government. These serve for one term lasting six weeks, and then the positions are up for nomination and voting once again.
Civilian liaison positions are to be considered platforms for roleplaying, a way for motivated players to create things for other players to roleplay around. A common complaint is, "All there is to do is stamp papers!" What you do with your position is up to you, and if all you do is stamp papers, then that's all the job will be. But our hope is that Voice characters will hold meetings and involve others, that Space Combat Captains and Ground Squad Leaders will train and teach, that Industrial Whip characters will drive mechanics-based activities, and so on. You will get out of the job what you put into it.
For more information about the sorts of things that officers, particularly the Voice, can do throughout the term, please check the Civilian Liaison Term Actions help file.
The actual positions differ among the alliances:
*dynamic liaison role list*
Current Civilian Liaisons
*dynamic liaison list*
In addition, there is a counterpart liaison within the alliance government. This person is a government official who is in charge of issues relating to the civilian pilot corps. Note that, as a regular civilian pilot, you should generally not contact these people directly -- that is the job of your Voice. But if there is a pressing need to go over the head of your Voice, or if, as Voice, you wish to communicate privately for some reason, you may wish to write a letter to your official government liaison directly.
Government Liaisons
AEU
* Antoinette Richard
Fringe
* Sector Captain Konstantyn Lazar
League
* Sir Tobermory Wellington
Mutuality
* Aleksei Frolov
* Cassandra of Turanova
* Brandon Ryland
* Other relevant station controllers
EAOS
* Professor Sonorous Griswold
The Current Term
A civilian liaison term lasts for six weeks.
*timeline*