Character Name: WebPIN:
Home ~ About ~ Play ~ Donate ~ Announcements ~ Changelog ~ Recent Events ~ Help
In-Game: Active Pilots ~ News Aggregator ~ Alliance Report ~ Conquest Results

Event Reminder: Star Conquest's storyline relaunch event is this Saturday, the 11th, at 11PM game time! That's 7PM eastern and 4PM pacific!

Help: Basic Profile Help

This information is valid for players wishing to create a profile for a standard pilot character of the League, AEU or Fringe alliances.
If you want to apply for a special application, or play as a Mutuality character, please see HELP ADVANCED PROFILE and HELP MUTUALITY PROFILE, respectively.

Please note that occasionally one of the three major alliances may be special app locked for OOC player population control reasons. In this case a special application will be required for a temporary period until the player populations of the alliances equalise.

1) CHOOSING PLANET OF ORIGIN

Whatever alliance you as a player choose for your character will be where your character is born, and picking a planet is a good start.
LEAGUE: Old Earth, Mars, Luna, Centauri, Vesta, Callisto.
FRINGE: Chetumal, Candelaria, Ars Magna, Cardenas, Champoton, Tenosque, Tikal, Ticul, Pital, Frontera, Ardsley.
AEU: New Earth, Hyperion, Telex, Bikura, Endymion, Aenea.

The planets in the above lists go from largest population to least, in sequence per alliance. Old Earth, New Earth and Chetumal are the most populated worlds in their alliances, while Callisto, Ardsley and Aenea are small colonies.

2) THE DECISION TO PILOT

For most people, anything before the age of about 11-13 will be irrelevant to the character, unless something major happened in their life at that time. Between the ages of 12-16 can usually be summed up in a couple of lines or a paragraph relating to schooling or family life.

A person's family would do their best to convince them not to become a pilot. Pilots are severely limited in non-pilot interaction, primarily due to the fact that the sheer amount of money they are able to accumulate would allow a single pilot to devastate an economy with one single shopping trip. Thus, becoming a pilot will mean that your character is only able to enter areas that are able to deal with such people. This would result in being cut off from your home, being only able to visit a small number of towns or cities, usually connected to a spaceport. Contact with friends and family is likewise cut, with any mail or letters being carefully vetted by the government before being passed along in either direction.

Considering this, why did your character want to become a pilot? There are plenty of reasons. Fame, fortune, exploration, defense of the alliance, alien encounters, etc.

3) PILOT TRAINING PRE/POST OUTSIDER

The in-game year at the time of the opening arc is 2309.

If your character gained their licence before the in-game year 2305, they would have experienced the full pilot-league curriculum regarding training - simulator use, ground school, flights in real starships and complete combat training. (This merely means that your character would know HOW to do something, not that they're perfect at it.)

If your character gained their licence after the in-game year 2308, they would have only used simulators due to Outsider mandate, and there would have been zero mention of combat in any training lesson.

4) OUTSIDER SUBJUGATION OF HUMANITY

The Outsider subjugation of humanity in 2304 set in motion the almost total collapse of human civilisation. Your character will have experienced this in some manner, and it should be addressed in your profile.

5) THE GAP

This section only applies to characters that were pilots during the Outsider subjugation. Once the Outsiders crushed the human resistance, pilots had little choice but to live on planets along with everyone else, unable to fly. What did your character do during the three or so years between 'now' and when ships were banned?

COMMON TROPES TO AVOID

For whatever reason, a very large number of players all want to write the same kind of profile, and for that reason if nothing else, there are certain cliches you'll want to avoid in your profile:

Note that you CAN write about any of these common tropes... IF you can write about it well. If you want to scrape by with a profile a paragraph or two long and short on details, you definitely want to avoid these cliches. On the other hand, if you're going to write a detailed profile fully fleshing out your character, you can include whatever you want as long as it makes sense in the story.

All original work located on this site and within Star Conquest is copyright Squidsoft.net 1998-2010, unauthorised reproduction prohibited.